Recently, Hammer Technology brought Dominion to iOS. Up until last Saturday night's Terry Clarke concert, I had not played the iPhone version.
I have fallen in love. Did I mention it is FREE! Dominion as a physical game is fun. The ability to play a version anywhere is incredible!
Dominion is a deck-building designer card game, where the end goal is to have the most victory points. Players have to incorporate the right strategic and tactical choices that builds up their points for a win. Follow this link to a previous review of the mechanics of the board game.
The learning curve can be steep but it is well worth it. I would suggest you play the game with someone who is willing to teach you as opposed to learning from the tutorial. I am not confident that the tutorial alone will get you going.
Hammer has done a terrific job of translating the dynamics and game play to the digital world. The free version (only one) is beautiful. It incorporates all of the cards from the base Dominion set.I expect the expansions will be available in the future. These cards are enough to keep you busy with all kinds of different scenarios.
The game allows for you to play different set combinations with up to three AI players or one other human on-line. I certainly would pay a fair price for a version that let me network with four players, or presented a local mode.
I liked the iPhone edition. It makes really good use of the small screen, the interface on the iPad version doesn’t make the best use of the extra space. The mechanics on the iPhone are a little better.
Overall, it is free, so who am I to complain. However, I would suggest a better tutorial, iron out some of the quarks with some action cards and all the ability to play with more humans.
Anyone interested in some gaming, touch base. I love the opportunity to meet new people and get some quality adult time in. No experience necessary to play! We can also work out communal babysitting opportunities! From Wikipedia: "German-style board games are a broad class of tabletop games that generally have simple rules, short to medium playing times, indirect player interaction and attractive physical components. The games emphasize strategy, play down luck and conflict, lean towards economic rather than military themes, and usually keep all the players in the game until it ends."