Tuesday, January 24, 2012


I have not blogged a great deal on the board game front as of late. The main reason is the consecutive weeks of basketball and hockey tournaments has brought gaming to a virtual standstill at my house.

The good news is that one of the gaming groups is re-starting  this Friday which should provide an opportunity to play some new games and get a few favorites on the table.

Spending time doing something fun with people I like is ultimately what I live for, and I'm always looking for more chances to do it.

One of the games that I got into a couple of years ago was Dominion. This has become one of my favorite games. It has everything I  like: simple rules, deep strategy, short playtime, and buying stuff .

In Dominion you are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and fiefdoms. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, would be delighted.
Image courtesy of boardgamegeek.com user EndersGame
 You get a number of action cards, resource cards, and victory point cards. Each game you pick 10 of the action cards which will be common for all of the players. With resource cards like Copper, Gold, Silver, and Potions, you can buy action cards, resource cards, and victory point cards. At the end of the game you add up the victory point cards and the player with the most points wins the game. Each turn you can play an action card and/or buy cards if you have the right resources. Dominion starts with collecting actions and resources and finishes with a race to gain victory points. During the whole you are striking a balance with resources, actions, and victory points.

I am trying not to repeat the mistake that I made with Carcassonne, which was to buy up all the expansions, but never get around to using them. So far, I have purchased two expansions, Seaside and Intrigue.There are several others that look good, but with no guarantee that they will be played and finite shelf space, I will hold off for a while.

2012 is already shaping up to be a fine year for Dominion fans. There are three official print releases and a couple of  digital releases in the works. The publishers Rio Grande are planning to release a digital version of Dominion this Winter. I am crossing my fingers that it will be an iPad version or a browser version. Days of Wonder and Rio have met with great success from Carc and Ticket To Ride via the Ipad.

As I said earlier, I have not picked up the Alchemy, Hinterlands or Prosperity expansions. Rio Grande has two more expansions on the horizon, one large and one small. Dominion Dark Ages and Dominion:Guild are expected to be released in the third and fourth quarter.

I look forward to new cards, new abilities and new mechanisms.

Definitely a game to buy!

1 comment:

Anonymous said...

As long as the Cons can pit the Dippers and the Lis' against each other they are happy. Keep them fighting each other and keep them divided. So stupid they cannot overcome their egos and unite. This split is condeming them to opposition for a long time to come pending a complete meltdown in the Press by the PCS. At this point in time this does not appear to be happening as the "traditional" press is dutifully regurgitating press release after press release from the Cons with little or no research on accuracy.